![]() Then drag Loose, attached parts tend to start moving with a delay and lag behind because of inertia. How many times does an audience look at your shot? I’m guessing, because you are at this point of your animation, your patience was either non-existent or wearing thin.įirst question. It’s not easy and it will take a ton of patience. What if STILL you find yourself looking at your splined goodness and wonder if it’s too late to be an accountant? I have a solution for you. Maybe we don’t add enough tweens before hitting said spline button. It starts way back in planning when we skimp on drawings or don’t do any video reference or are too impatient to get into blocking. The problem with noodling starts way before we hit that dreaded spline button that will turn our awesome stepped animation into floaty, crappy, computer-y animation. The better question is HOW to make it stop? Then you hate it again and make more changes and do a playback. It’s when you have your animation and you aren’t quite happy with it so you make a little change here and there and then do a playback. Is it something in my soup? I think I’ve seen it at Italian restaurants, maybe? Plus, precisely how to stop it in your future scenes. Today animation veteran Mike Gasaway ( Jimmy Neutron, Planet Sheen) shares a guest post on “noodling” and how it might be secretly destroying your workflow and final animation. ![]()
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